Amazon.com: casino chip display

I made a Machinist tool chest inspired poker carry & display case. My chips are 14g Casino Royale. This case can hold 2000 chips (I've only got 1500 now)

I made a Machinist tool chest inspired poker carry & display case. My chips are 14g Casino Royale. This case can hold 2000 chips (I've only got 1500 now) submitted by Rocinante1988 to poker [link] [comments]

Poker Table display case for casino chips.

Poker Table display case for casino chips. submitted by triton2toro to poker [link] [comments]

[USA] [H] NES Minis, Games for Nintendo and Sony Systems, Gaming Collectibles [W] Kirby's Dream Land 2 CIB, Etrian Odyssey Nexus cart only, Mario Party 2 box, many more games in list

Looking to trade! I have over 100 confirmed trades :) Right now I am mostly looking for the wants I have listed below, especially the high priority stuff, but I may be open to offers. Just please do not be offended if I say no!
p.s. "CIB" means complete, as in including all the booklets and such that were supposed to come in there, otherwise I will clarify what is included. "NIB" means New In Box, aka sealed, "brand new," in the shrink, etc.
p.p.s. If we are going to trade, all I ask is please be honest about the condition of your items. I can provide pictures for anything I have, please be willing to do the same! Thanks!

HAVE

Mini Consoles
GameCube games, accessories and packaging
N64 booklets
Switch
3DS consoles, games, accessories
3DS boxes and manuals (no games)
DS console, games and accessories
DS boxes and manuals (no games)
GBA games and videos
GBC games and more
GB games and more
GB manuals (no games)
Wii U games and packaging
Wii games and accessories
NES games and accessories
PS3 boxes and manuals (no games)
PS2
PS2 boxes and manuals (no games)
PSX
PSX boxes and manuals (no games)
PC
Strategy guides
Books
Collectibles and posters
Comic Books
Random Stuff

WANT

The high priority stuff:
Lower priority:
Limited Print Switch Games (prefer CIB, also fine with Best Buy retail versions when applicable)
Retail Switch Games
3DS Games
DS Games
GBA
GBC
Game Boy
Wii U Games
Wii Games
GameCube games
PS2 Games
PS3 Games
Strategy Guides
Also if you've read this far, I recently started an Instagram dedicated to video game collecting and would love to connect with others! My username is chillcollector.
submitted by MiamiSlice to gameswap [link] [comments]

[USA] [H] Games for Nintendo and Sony systems, Nintendo Powers, Strategy Guides, collectibles [W] Kirby's Dream Land 2 CIB, Mario Party 2 box, Etrian Odyssey Nexus cart, more games in list

Looking to trade! I have over 100 confirmed trades :) Right now I am mostly looking for the wants I have listed below, especially the high priority stuff, but I may be open to offers. Just please do not be offended if I say no!
p.s. "CIB" means complete, as in including all the booklets and such that were supposed to come in there, otherwise I will clarify what is included. "NIB" means New In Box, aka sealed, "brand new," in the shrink, etc.
p.p.s. If we are going to trade, all I ask is please be honest about the condition of your items. I can provide pictures for anything I have, please be willing to do the same! Thanks!

HAVE

Mini Consoles
N64 games
N64 booklets
Switch
3DS consoles, games, accessories
3DS boxes and manuals (no games)
DS console, games and accessories
DS boxes and manuals (no games)
GBA games and videos
GBC games and more
GB games and more
GB manuals (no games)
Wii U games and packaging
Wii games and accessories
GameCube games, accessories and packaging
NES games and accessories
PS3 boxes and manuals (no games)
PS2
PS2 boxes and manuals (no games)
PSX games
PSX boxes and manuals (no games)
PC
Strategy guides
Books
Collectibles and posters
Comic Books
Random Stuff

WANT

The high priority stuff:
Lower priority:
Limited Print Switch Games (prefer CIB, also fine with Best Buy retail versions when applicable)
Retail Switch Games
3DS Games
DS Games
GBA
GBC
Game Boy
Wii U Games
Wii Games
GameCube games
PS2 Games
PS3 Games
Strategy Guides
Also if you've read this far, I recently started an Instagram dedicated to video game collecting and would love to connect with others! My username is chillcollector.
submitted by MiamiSlice to gameswap [link] [comments]

A Guide to the Differences Between JRPGs Ports and Enhanced Versions (Part 1).

A new day, a new guide.
This is the hardest one of the guides I wanted to make, because the information is never easy to get, which is weird. So please forgive me if I missed some changes, and by all means tell me if I missed any of them or if any of them are incorrect.
Since this list is really long, this guide is going to come in parts, this part covers:

Important Notes:

  • This is made for Ports and Enhanced versions, so No Remakes. So this is about differences between the different versions of Chrono Trigger, and not about the differences between FF7 ps1 and FF7 Remake.
  • The differences are taken from all over the internet, either from official sources, wikis, youtube, and even forums.
  • I cover all the changes for a game, unless there is too many, in which case I will highlight the ones worth mentioning.

~ Valkyrie profile (PSX US.ver): vs Valkyrie Profile: Lenneth PSP vs iOS & Andriod. ~

Valkyrie profile PSX:

Nearly identical to the Japan version but with minor fixes in the menu screen. In the Japanese version, Characters not in the party were unable to change or learn skills nor were they able change or remove equipment. The US version allowed out of party members to change and learn skills as well as change or remove equipment without being added to the party. Also in the Japanese version, Lenneth would unequip all her skills and equipment when switching between sword and bow. The US version 'remembers' the previous setting when switching weaponry and is automatically equipped with the skills and equip. Another improvement over the Japanese version is an improved item sorting option.
There are a few instances of censoring such as Badrach's smoking.

Valkyrie Profile: Lenneth PSP:

Valkyrie Profile: Lenneth lacks the improvement made in US version. Rather than re-rendering the textures of the dungeon maps, TOSE cropped and upscaled the pre-rendered images to fit the portable console's screen, resulting in severe blurring in some areas. This version also removes the anime opening movie in favor of 3D CGI, animated movie. Certain key story-sequences were animated in the same style as the opening movie and can be viewed at anytime in the Gallery option in the title screen once unlocked in the story. The animated scenes include:
  • Opening Movie
  • Lenneth's Awakening
  • Jelanda's Transformation
  • Alicia witnesses Barbarossa's execution
  • Lenneth's encounter with the Lord of the Undead
  • Lenneth and the Homunculi
  • A chance encounter between "Meril" and Lucian
  • Lenneth in Weeping Lily Meadow
  • Lucian's departure to Valhalla
  • Hrist's Awakening
  • The Sovereign's Rite
  • A Ending
Other big changes are:
  • An enhanced version of the original game's localization
  • Square Enix cleaned up the original game's English script and additional voice over dialogue for the CG movies was recorded by New Generation Pictures, rather than the original company, TAJ Productions.

Valkyrie Profile: Lenneth iOS & Andriod:

This is the PSP version being ported to iOS & Andriod, with the following changes:
  • Enhanced graphics such as character portraits. >* Enhanced Text.
  • Enhanced UI.
  • The option to skip cut-scenes.
  • In-app purchases to unlock collectibles
  • Ability to turn on auto-battle.

~ Chrono Trigger (SNES): PSX vs NDS vs iOS & Andriod vs PC. ~

Chrono Trigger PSX:

Anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation.
A new Extra Mode Option was added that is divided into different categories of viewable extras, that are unlocked as you finish the game, and just as shown in the picture, they are:
  • Theater.
  • Art Gallery.
  • Music Box.
  • Tech Showcase.
  • Monster Data.
  • Boss Data.
  • Endings.
  • Treasure Map.

Chrono Trigger NDS:

This version includes everything new in the PSX version, and also has big and a long list of changes and additions, which I will try to condense them as much as possible:
  • Ability to play using the two screens and the touch screen, or in classic mode through a single screen.
  • Added the Arena of Ages: A monster arena where You pick basic monsters and raise them to fight computer and wireless opponents.
  • Added the Lost Sanctum: A sidequest during the main game. It consists of two dungeons in two different eras.
  • Added the Dimensional Vortex: A extra Dungeon, available after beating the game once and appears in three different eras. Each dungeon is different.
  • A lot of New Items.
  • New Enemies in the new dungeons, in the form of palette swaps of old enemies.
  • One New Ending after finishing the Dimensional Vortex completely.
  • New Translation that changes a lot of names form the original version to something more faithful to the Japanese version.

Chrono Trigger iOS & Android:

Both versions initially were based on the NDS version, but later on got an update to make them similar to the PC version.

Chrono Trigger PC:

Everything on the NDS version is present here except there is No Arena of Ages. What they did add however is:
  • Auto-Save feature.
  • Higher Resolution Graphics and update UI.
  • Support for mouse and keyboard controls.
  • Remastered sound and music.

~ Star Ocean: The Second Story (PSX): vs Star Ocean: Second Evolution (PSP) vs PS4 (JP.ver). ~

Star Ocean: Second Evolution:

  • A New Translation that changes almost everything in the game.
  • New voice actors. >* New voiced acted scenes; All major story events now have voice acting.
  • New recruitable character: Welch Vineyard.
  • New Private Actions and 13 new Endings.
  • Unlocking the Galaxy and Universe modes now require defeating a specific number of enemies in a single playthrough rather than unlocking voices in the Voice Collection. >>>* Practically all Combat Skills have been refined, some being removed (such as Cancel, which is now automatically implemented).
  • The combat system has been slightly refined, now allowing all melee fighters to perform a 3-hit combo as their normal attack.
  • The Super Specialty "Bunny Call" no longer allows the player to "climb" on towns and some terrains. The player now will enter a town upon approaching while in Bunny Form, and can even activate private actions.
  • All items in the inventory screen are now depicted as 2D icons instead of the original 3D models.
  • Many bugs and glitches have been fixed (most notably the infamous random Cave of Trials screen freeze).
  • Ring of Lightspeed (called Slayer Ring in Second Story) now works on Dias Flac.
  • New character designs and portraits.
  • No magic combo mechanic.
  • Crafting animations are now replaced by a still 2D image.

Star Ocean: Second Evolution PS4 JP.ver:

This enhanced version was released only in Japan on the PS4, with enhanced graphics and BGM, and a DLC that helps you with the gameplay.

~ The Last Remnant (Xbox360): vs PC vs PS4 & Switch Remastered. ~

The Last Remnant PC:

This version is only available to purchase in the EU SquareEnix online store as of right now:
Battles:
  • Turbo Mode is now available, and can be toggled on or off while giving orders to unions in battle. When on, battles play out at double the speed.
  • Crimson Flare, a new Arcana, is now available.
  • New formations, such as Eremurus Rain, are now available.
  • Enemies hit considerably harder.
  • Rare Monsters can have significantly higher HP than their XBOX 360 counterparts.
  • Arcana require substantially more AP.
  • Unique Arts now require AP.
  • Remnant Arts can only be performed by union leader, Weapon Arts now require high union morale.
  • Offensive Weapon Arts now increase morale when used.
  • Additionally, Arcana and offensive Special Arts now raise morale by a fixed amount.
  • Likewise, certain Enemy Arts now lower morale by a fixed amount.
  • Wards now affect the entire union.
  • Attributes required for formation upgrades are vastly different.
  • Healing no longer raises morale, and morale increased by Critical Hits has been dramatically reduced.
  • Union morale now fluctuates based on more conditions (IE: taking an action, successfully landing a hit, receiving damage, etc.). In the X360 version, union morale stayed somewhat static, usually changing when being healed, being KO'd/terminated, executing a successful Critical Trigger. It also did not drop to 0 whenever an offensive Special Art was executed, whereas it will do so on the PC.
  • Linking additional enemies together does not increase your Battle Rank further than having fought them separately.
  • Special commands, such as the use of David's Gae Bolg, are no longer interrupted by being raidlocked by a different union or having targeted enemy union defeated by an ally.
  • Allies now have the option to cure a friendly union's Curse status ailment via "Cure them even if it kills them!" command. This command is in the XBOX 360 version as well, but is only available when the union is Enthralled; it will not be available when the union is cursed.
Items:
  • Items are color-coded in the PC version, and a new preview feature lets you see what the item looks like in battle.
  • You can now toggle between viewing the stats of a weapon or shield and viewing a preview of what it looks like in battle.
  • Components and consumables are now categorized.
  • Items are now color-coded based on their rarity.
  • Creation or customization of some items require fewer components.
  • New items available via Blueprint 4.
  • Various weapon stats have changed.
  • Some very rare monster-specific drops can now be split from monsters (e.g., Godwood Timber, Spiritwood Timber).
Units:
  • The leader limit is no longer imposed. Unions can be composed entirely of leader units if the player desires.
  • Likewise, soldiers can now be set as union leaders.
  • The stat cap has been lifted for all characters to allow a maximum of 255 for each stat.
  • The Seven are now recruitable after completing Union of the Golden Chalice Task #70: For Our Lord.
  • Rush can now be removed from the active party.
  • Khrynia can learn the new Unique Art Dual Snowpetal.
  • Arts can be disabled, filtering which skills a unit may use in combat.
  • Leaders' requested components are displayed when viewing their stats.
  • Leaders' wield style can be changed depending on their equipped weapon.
  • Shields now prevent style changes mid-battle.
  • The following classes now prevent style changes: Guardian, Scout, Hunter, Wanderer, Thief, Alchemist, all Mystic classes, Vagrant, Mercenary, Aristocrat, Djin, Fortuneteller, Sage and General.
  • The experience required to advance Wield Style skills has been reduced, and the experience required to advance Weapon Type skills has been increased.
  • Three new classes are now available: Ataraxian, Cleric, and Ninja.
  • The Guardian, Fencer, and Warrior classes now require non-sovani wield styles, and are thus not available to Sovani.
  • The Gladiator class now requires Power Grip and Wards.
  • Hybrid classes (Item+Combat and Mystic+Combat) can now be achieved by units who do not start in one.
  • Some leaders now have a different weapon upgrade path, which caused some units to learn new Weapon Arts while others lost theirs.
  • Leaders can request weapons that do not coincide with their weapon upgrade path as long as they match their equipped weapon type and size.
  • Soldiers can now request weapon drops.
  • Some units have had their starting Unit BR level, stats, class, equipment, arts, and hiring wage changed.
Sidequests:
  • The completion of At Hatred's End is no longer required in order to activate Things Unchangeable.
  • Duke of Ghor now has a … icon when you speak with him between the first, third, and fifth base battles.
  • The component requirements in The Assistant have lowered.
  • The DLC content is now unlocked differently; the majority of the extra content now requires the completion of certain guild tasks.
  • The Leader Extraordinaire guild tasks which required three units of a single class now only require one.
  • The Monsterslayer guild tasks require different enemies to be defeated.
New Game Plus and Hard Mode: After the epilogue and credits, you can now save your game. When you're taken back to the main menu, you can load this save to begin a new playthrough that carries over certain elements from your previous playthrough. You will also be given the option to start the new game in Hard Mode.
Miscellaneous:
  • The PC version will warn you if you cannot leave an area without a fight.
  • Auto Save is now available, which automatically saves after having changed zones or having won a battle.
  • Battle Rank is now viewable outside of combat, in the party menu.
  • Battle Rank progression has been slowed considerably; it takes more encounters/enemy unions terminated to increase in rank.
  • Characters with … icons are now identified with markers on the map.
  • Enemies can no longer be respawned by saving and reloading an adjacent area.
  • New saving opportunities are now available, such as before the base's boss.
  • A warning message is now displayed if you attempt to save your game in an area which you cannot leave until you defeat a boss.
  • Mr Diggs's digging animations are now much quicker.
  • The loading screens that explained some of the game's mechanics have been disabled.
  • Many areas of the game have had their spawn tables altered or repopulated.
  • Starting battle music now coincides with starting morale in most battles.
  • "Turn the Tide" and "Beat the Odds" now play during the second half instead of after entering Elysion.
  • Union highlighting during the selection phase has been toned down (ie: ally unions don't look quite as blue).
  • Leaders in reserve no longer gain skills via the Rush only skill grind trick.
  • Soldiers now slowly improve their stats in reserves.
  • Camera in battle doesn't swing around as wildly anymore.
  • Mitra soldiers' idle stances now come in 2 varieties: the one shared by both male and female units and the one exclusive to larger male units, rather than just the "large male mitra" stance.

The Last Remnant Remastered PS4 & Switch:

Based on the PC version, also added:
  • Graphics now are in Unreal Engine 4
  • A new function to run faster on the overworld.
  • Extra save slots.
Yes I am salty about this if you can't tell, since they removed the PC version from steam.

~ Tales of Vesperia (Xbox360): vs PS3 vs Tales of Vesperia: Definitive Edition vs PS4/PC/Switch/Xbox One. ~

Tales of Vesperia PS3:

  • Features full voice acting, nearly twice as much voice work as the original.
  • New Characters, including 2 new playable characters: Flynn (permanantly playable now), and Patty Fleur.
  • New subplots, skits, and main game quests, and sidequests.
  • New mini-games
  • New songs
  • Remodeled towns and new towns and dungeons.
  • New bosses.
  • The ability to replay boss fights.
  • New 8 Mystic Arts.
  • New artes, skills, and equipment.
  • New item: the "Artes Ball", which allows an additional eight artes shortcuts to be assigned to the previous eight slots combined with the L1 button, which allows for a maximum of 16 artes
  • New character costumes

Tales of Vesperia: Definitive editionvs PS4/PC/Switch/Xbox One:

Based on the PS3 version, it has everything from it and all the DLC included for free, with higher resolution graphics depending on the system.

~ Tales of Symphonia (GC): vs PS2 (JP.ver only) vs PS3/PC. ~

Tales of Symphonia PS2 JP.ver only:

  • New animated sequences.
  • New Mystic Arts.
  • New Unison Arts.
  • New Arts for playable characters and enemies.
  • New Techniques.
  • The frame rate was lowered from 60 frames per second to 30 frames per second.
  • New customs.
  • The "Synopsis" option in the menu displays newer entries at the top
  • The Casino in the game is now actually fully playable with it's own mini-games, and chips to collecet and exchange for items.
  • The skits are graphically more dynamic. Portraits get larger or smaller quickly, swing from side to side, shake, and so on.
  • New Titles
  • More post-battle animations.
  • Niflheim dungeon extended and 6 new boss characters, fought in 2 new boss battles.
  • Bug Fixes
  • New events to help raise affection.
  • Includes new side quests, new camera angles on some cutscenes, new animated cutscenes not featured in the GameCube version

Tales of Symphonia PS3/PC:

  • More customs.
  • Improved character textures and improved some environments.
  • Dual-audio support: Japanese and English voiceovers, which neither the PS2 or GameCube versions had
  • Cutscenes support voice acting in both languages, but skits only have voice acting in Japanese. If you select English, you will just see the subtitles during skits. This is not a porting issue, as this is just how the GameCube version was.
  • While the original GameCube version ran at 60fps, the Japanese PS2 port which the PS3 Chronicles HD version is based off of ran at 30fps. The Steam version can run at 40FPS.
  • HD graphics

~ Skies of Arcadia (DC): vs Skies of Arcadia: Legends GC. ~

Skies of Arcadia: Legends GC:

  • New Ranks for the Swashbuckler Rating system.
  • Random encounters occur less frequently and load considerably faster than the Dreamcast version, and EXP offered per battle is adjusted to compensate.
  • Graphically, the game sports mild improvements to character models, most noticeably adding individual fingers to the designs. The modifier volume shadows and (weirdly enough) point-mipmapping from the original release are still present.
  • One of the new sidequests available is Bounty Hunting. Sailor's Guilds offer information about each person on the bounty list as they are unlocked through story progression. After reading about them, they can be found in a constant location.
  • There are a number of new discoveries to be found.
  • Two linked sidequests
  • "Pinta Quest" minigame was removed
  • DLC comes with the game.

~ Persona 3 (PS2): vs Persona 3 FES PS2 (English.ver) vs P3P PSP. ~

FES PS2 (English.ver):

  • A whole additional epilogue has been added, The Answer. This chapter is only available in one difficulty setting, which is supposed to be on par with Persona 3's Hard mode.
  • New Personas have been added
  • Secret videos of the protagonist's dorm mates have been added to flesh them out.
  • Koromaru can now be taken on walks.
  • Several of the Social Links have been modified slightly, such as Tanaka being available at a different time
  • Several new Quests have been added.
  • New costumes can be worn in battle.
  • A new event involving Chidori Yoshino was added.
  • Naganaki Shrine was completely overhauled.
  • A hard mode was added.
  • Save data from Persona 3 can be transferred into the game,

P3P PSP:

  • The Answer is not included in this verion.
  • Added a Female Main Character, so now you can choose between the Male and Female MCs.
  • The game lacks 3D environments and character models (outside of Tartarus), all anime cutscenes are gone, the graphics and audio quality were compressed,
  • The storyline of the female protagonist features many differences from that of the male protagonist, such as new social interactions as well as Social Links.
  • New voiced dialogue.
  • Players have the choice of selecting Elizabeth or a male-equivalent named Theodore to be Igor's assistant in the Velvet Room.
  • The ability to pick who the protagonist spends the last moments of the game with. This feature is only accessible on a New Cycle
  • The Desert of Doors from the Abyss of Time seen in The Answer will still appear, however, in an extra feature known as the Vision Quest. In this mode, the party can fight stronger incarnations of the Full Moon shadow bosses — save for Arcana Magician — and partake in special battles that test the party's abilities. When all of the battles have been successfully met, a second optional boss can be fought: Margaret, Igor's assistant in Persona 4 and guardian of the Desert of Doors in P3P.
  • There are now two overworld save points; Aside from the log book in the Iwatodai Dormitory, there is also one on the main character's desk at school.
  • In Paulownia Mall, the police station is now the only place where the protagonist can buy equipment and sell items. Aohige Pharmacy is now a buy-only store, and Be Blue V is just a part-time work site and hangout to improve the main character's condition
  • From previous versions, two difficulty modes have been added: Beginner and Maniac alongside Easy and Normal in Persona 3 and Hard in Persona 3 FES:
  • A new tactic, "Direct," has been added to the game, allowing control of the party members, unlike Persona 3 and Persona 3 FES.
  • The "Wait" command is replaced with the "Defense" command, and will decrease the damage and any knockdown effects of the next attack the user suffers.
  • The game grants "1 More" to a combatant who attacks multiple enemies not knocking all of them down; the original Persona 3 required all hit enemies to be knocked down for a 1 more.
  • Party members who have been knocked down no longer spend the turn by getting up and can act as soon as they stand.
  • Upon landing a critical hit or striking an enemy's weakness, party members can follow up with a co-op attack.
  • Fusion Spells from the original Persona 3 are now activated from items instead of equipping a persona and selecting it like other spells.
  • Allies can now take a fatal blow to the protagonist for them if they are able.
  • "Dizzy" has been added as a status effect.
  • Returning to the main lobby in Tartarus no longer automatically restores the party, and must now be done for a fee via the save point (this cost varies based on the date in-game and status effects currently inflicted on the party)
  • Floors can be directly returned to from the entrance of Tartarus instead of being restricted to the restore point like previous versions.
  • "Tired" status no longer is inflicted during Tartarus exploration, and is inflicted to all used party members after leaving (this will only drop to "Good" if the character used was at "Great" during exploration).
  • Unlike previous versions, money found by party members when split up will now be given to the protagonist.
  • Party members' equipment and status can now be accessed at any time from the pause menu, unlike in previous versions, which required the protagonist to speak to them while exploring Tartarus in order to change their equipment or view their status.
  • You can now control Party members directly.
  • The protagonists only have access to one weapon type (instead of having access to all weapon types like in P3 and FES); the male protagonist wields one-handed swords, and the female protagonist wields naginatas. As a result, the Skills "Fist Master," "Bow Master," "1hdSwdMaster" and similar skills have all been combined into a single skill called "Weapons Master." Its skill card is called "Phys Boost," and all Personas which had learned a "master" ability (like Cybele with Bow Master) now learn "Weapons Master."
  • Personas now have the ability to produce a Skill Card when raised to a specific level. Each card can be used on any Persona to teach them a skill.
  • The Inari Sushi in Naganaki Shrine no longer grants random bonuses for item gaining and Tartarus explorations. Instead, it offers to duplicate Skill Cards, which will take 5 days to complete

~ Persona 4 (PS2): vs Persona 4 Golden Vita vs Persona 4 Golden PC. ~

Persona 4 Golden Vita:

  • Two new Social Links.
  • A New Dungeon.
  • A New bad ending.
  • New Difficulty levels have been added: Safety/Easy/Normal/Hard/Risky.
  • Several new music tracks.
  • Additional voice-over dialogue.
  • Chie and Teddie have new voice actors in the English version.
  • New animated cutscenes.
  • More Personas, including new Ultimate Personas for the Investigation Team.
  • New areas can be visited.
  • New events.
  • The protagonist can now explore Inaba in the evening when Dojima is not home.
  • The protagonist and his friends now have motorized scooters to explore various areas.
  • Costumes are now available to buy at Croco Fur, in Okina City.
  • New Garden and Bug Catching features.
  • The ability to choose which skills can be inherited by the Persona the protagonist is fusing.
  • New scene skipping function
  • If the necessary criteria for at least the good ending are fulfilled, daily activities are expanded to February 14, 2012, giving more time for events and social links.
  • New epilogue has been added for the True Ending.
  • The list of Requests and the Fox' emas have been modified.
  • Rise can now assist the Investigation Team in All-Out-Attacks.
  • Added Tag Team attacks: two members can team up to perform a united attack.
  • Added Cavalry Attacks: Attacks from members of the Investigation Team that are not currently in the party.
  • Spell buffs and debuffs can now be used on the same character to prolong the effect
  • A new gallery menu has been added: "TV Listings." It displays bonus content unlocked through the main game at any time.
  • Floors and chests in dungeons can now reset by changing floors instead of leaving the dungeon and TV world, or visiting another dungeon.

Persona 4 Golden PC:

  • Bug fixes
  • The game will run at up to 4K resolution with 60FPS+ as opposed to the Vita's 476p resolution and 30FPS target
  • Includes dual audio language and multiple text language. The anime cutscenes now also include subtitles
  • In the Steam version, the player may customize their difficulty setting at any time, in contrast to the Vita version only letting you do so on New Game Plus.The player may select a preset difficulty setting, or individually alter the following parameters
  • The player may select a preset difficulty setting, or individually alter the following parameters.

~ .hack//G.U (PS2): vs .hack//G.U. Last Recode PS4/PC. ~

.hack//G.U. Last Recode PS4/PC:

  • A brand new episode titled Vol.4//Reconnection, which takes place a year and three months after the events of Redemption
  • HD graphical update for the whole game.
  • Ability to restart the battle from the beginning if Haseo dies.
  • Movement speed on foot has somewhat increased.
  • The item stack size has increased from 50 to 99. The maximum number of item stacks in the inventory has increased from 30 to 90
  • Item menu shortcuts and sort features
  • When using an item in the field, pressing the X button repeatedly will cause the item to be used again without navigating the menu a second time.
  • The maximum number of Chim Spheres and Virus Cores the player can possess has increased from 99 to 999
  • Platforms now include the Platform Recovery feature, recovering a large portion of the party's HP and SP. It can only be used once per visit to a field.
  • Saku and Bo no longer switch the active player based on their level being even or odd. They can instead be selected as separate options in the Party screen.
  • Decreased the probability of allies selling the items the player give them.
  • Voice clips for returning characters and NPCs between games have been updated to use the Volume 3 clips from the beginning, except where said clips are unavailable.
  • Attack power has been increased and hit stops during attacks have been reduced to speed up the battle tempo.
  • Learning weapons proficiency increased and acquired experience points increased.
  • Awakening scenes can be skipped using the Option/Start button.
  • Some of the really tough enemies have been made a bit easier
  • Skeith’s general shot bullet speed has increased during Avatar Battles.
  • Enhanced battle balance and game pacing to provide an optimal experience.
  • Avatar battles now show a stun gauge over the enemy's head. Red diamonds have been added around attacks meant to be deflected using scythe slashes that are in range.
  • Added suspend feature during Avatar battle gameplay.
  • In Volume 3, the player is given 22 "Promise" greeting cards, meaning it is possible to do the "Forever in Love" / "Best Wishes" events with all party members in a single playthrough.
  • A new Cheat Mode allowing players who want to just enjoy the story to start the game with a large amount of items, best equipment, maximum money and chim spheres, and maximum level and affection for the respective volume.
  • Save files from Cheat Mode plays can be converted to the next volumes.
  • The videos from “The End of the World” Terminal Disc included with the limited edition PS2 release of Volume 1 are included in the collection
  • A New Job Form for Haseo with a new weapon.
  • A New Form for Skeith.
  • Ovan joins the party.

~ Final Fantasy 12 (PS2): vs FF 12: International Zodiac Job System PS2 (JP.ver only) vs FF12 Zodiac Age PS4/PC/Switch/Xbox One. ~

Final Fantasy 12: International Zodiac Job System PS2 (JP.ver only):

  • Addition of a "Zodiac Job System" featuring twelve jobs with individual License Boards corresponding to twelve zodiac signs
  • Addition of a 16:9 widescreen mode with menus and HUD at 4:3.
  • Addition of three new game modes: Trial Mode/New Game+ Strong Mode/New Game+ Weak Mode.
  • Pressing L1 will speed up gameplay. Conversations and events continue to play at normal speed.
  • Quickening doesn't consume MP. Now they use their own Mist gauge similarly to Limit Breaks from previous Final Fantasy titles.
  • UI Changes.
  • Playable characters' starting LP, consumables, gil, gambits, equipment, licenses, and base stats have been modified.
  • You have more control over Guests now, they also gain EXP/Item/Gold.
  • Many magick spells and technicks have been tweaked, renamed and recategorized.
  • Obtaining Quickenings no longer affects max MP and Mist charges do not diminish when MP is consumed (unless the player is affected by a reversed Elixir or Megalixir). The player's MP is also unaffected by the depletion of Mist charges. However, effects that recover the player's MP will also restore Mist charges. One Mist charge is granted each time the amount recovered totals the player's maximum MP. Effects that fully restore a player's MP recover all Mist charges.
  • You can now fully control Espers, they also require MP to cast magicks
  • Almost all attacks now break the 9999 damage limit from the original by default.
  • New items have been added, such as Cura Mote, Bubble Mote, Domaine Calvados, Baltoro Seed, Dark Energy and various Meteorites.
  • Bacchus's Wine now has 100% chance of inflicting Berserk (previously it was 50%).
  • Several equipment pieces were added, while some available in the original release were removed or tweaked.
  • New Weapons added.
  • Most shops had their assortments changed. Many weapons are now available from shops earlier because of the job system, and were thus made weaker.
  • Treasures respawn by moving just one area away as opposed to two. Treasures were moved around, changed the items they can give, or were removed altogether. The "forbidden chest" concept was removed, that in the original prevented the player from obtaining the Zodiac Spear in Necrohol of Nabudis if they opened a wrong treasure.
  • Dark Matter can no longer be acquired from the bazaar, and selling the ingredients needed to make it in the original will result in making the Dark Energy instead. The Dark Energy is an item that does not charge up with Knot of Rust or Devour Soul and always deals 50,000 damage to each enemy in range.
  • Treasure chests are now in different locations and contain different items.
  • There are more traps throughout the map.

Final Fantasy 12: Zodiac Age PS4/PC/Switch/Xbox One:

  • Remastered HD graphical upgrade.
  • English and Japanese voices (switch between them in the game configuration).
  • Original and newly re-recorded background music (switch between them in the game configuration).
  • Auto-save functionality added (game saves automatically when moving to each new screen, excepting boss arenas)
  • Improved high-speed mode and improved play time operability during high-speed mode
  • Ability to invert both the X and Y camera axes
  • The game balance has been overhauled to make it easier.
  • Each playable character can have two jobs at once.
  • Job Reset function added; talk to Montblanc in the Clan Hall to use.
  • The Effect Capacity system that limited spell-casting in the PlayStation 2 versions has been removed.
  • Fire, Thunder, Blizzard, and Cure only affect a single target again.
  • Espers' HP values have been doubled, but other stats kept the same as in Zodiac Job System.
  • The animation for summoning Espers is removed.
  • A glitch concerning Dyce's character model has been fixed.
  • New Game Plus and New Game Minus are now accessible from the beginning of the game.

~ Rune Factory 4 (3DS): vs Rune Factory 4 Special Switch. ~

Rune Factory 4 Special Switch:

  • HD Graphics.
  • Newlywed Mode.
  • Hell Difficulty.
  • Additional Movies.
  • Another Episode DLC.
  • Swimsuit Day DLC.
  • Many Town Events are now prioritized if requirements have been met. This includes Memories, which unlocks the last story arc and the events required for marriage.
  • The map has been moved to the main screen and can be removed and resized with the press of a button (the Switch has only one screen) or by using the touch screen icon.
  • The teleport spell has been mapped to a dedicated button. It can still be used from the touch screen.
  • You can now change the voice acting language between English and Japanese.
  • Many bug fixes.

This is just part 1, if you have any suggestions for titles to be in part 2, please post them here.

submitted by VashxShanks to JRPG [link] [comments]

Ever wanted to buy a stock before it's a rocket or 10 bagger? SBW got you covered.

Hello, you may know me from DD posts about IVZ and 3DP. I'm still heavily in these. But today I bring you SBW.
Ok for real, this might be the laziest DD you've read because it was copy pasted direct from hotcopper. But it will also be the best DD you've read (no offence to u/bigjimbeef recent DD on this but he's always drunk and while his DD did get me interested in this, I think maybe some people didn't take his post seriously because the post read like he had a beer in one hand and his dick in the other).
But I've been thinking lately... wouldn't it be nice if I could, for once, jump on a stock, before it rockets? Like... Every stock I've been in so far has holders who are already 10 bagging. How do they find these stocks and how can I become one of them?
Well, here is your chance. Full disclosure, I'm in at 26.5c, closing price today is 24.5c. It IPOd at 35c so we are still at bargain prices. No rocket yet. If you can think of a reason not to buy, please say so, before I take a larger position tmw morning, as I am trying to keep myself from getting overly keen on yet another stock but so far I can't find a good reason to put money anywhere else.
Copy pasta below:
I thought it was about time that I made the “Ultimate Guide to SBW” and consolidated months of research and analysis into one comprehensive post. Then we can add bits to it from there as more positive news develops.
Let us start with capital structure.
Capital Structure and Why This Is Important!
There are currently 139 million shares on issue, sitting at a price of 32 cents.
This gives a Market Capitalization of approximately ~45 million AUD.
Keep this in mind when we discuss partners and peers later - it’s arguably a more important metric than share price.
The Top 20 shareholders of SBW (which includes key management as the Top 2 holders) have about 90% of the stock on issue. The interests of management are well-aligned with shareholders.
What does this mean in plain English? It means management are extremely incentivized to perform, and are not just idly sitting by collecting an easy paycheck like so many other ASX companies. They have as much at stake as you do! Probably more.
The Core Business
The core business is a profitable operation which has been selling weighing systems to both retail and healthcare sectors – with reliable recurring revenue from customers including, but not limited to, household names like Toshiba and Fujitsu.
SBW have a combination of weighing + artificial intelligence + advanced mathematics which cannot be easily duplicated. The company was first founded in 1971 and was one of the first to shift from mechanical to digital weighing and ultra-thin IoT load sensors.
If you are interested in reading up on some of their patents, please see this link:
https://patents.justia.com/search?q=Shekel scales
I found 11 separate patents here, which are probably not an exhaustive list, but ranging from weighing vehicles in motion, to load cell devices (this is the flagship technology), point of sale apparatus and infant weight systems (for their medical customers)
SBW's three main technology pillars, including patented ultra-thin high precision load sensors, can distinguish between Coke, Fanta & Pepsi - even if they are all in 1.5 litre bottles!
The Hitachi Project (Hitachi’s Market Cap = roughly ~33 billion USD at time of writing, SBW = ~45 million AUD)
http://hlds.co.jp/product-eng/1079
[Translated from Japanese] Hitachi-LG Data Storage. Inc. exhibited in “NRF 2020 Retail’s Big Show” which took place at Jacob K. Javits Convention Center in New York from 1/12-1/14/2020, where Unmanned Store solution using 3D LiDAR(TOF) was jointly exhibited with Hitachi America, Hitachi Vantara, and Shekel Brainweigh (Israel).
Some quotes I found from Hitachi themselves
“Micro-markets are the fastest growing segment of convenience shopping. We see them exploding in high traffic areas, such as workplaces, campuses, train stations and airports,” said Hideki Hayashi, Sales and Marketing Manager, Hitachi EU Ltd.
“Deploying the joint Shekel-Hitachi solution enables retailers and micro-market operators to provide the 24/7 frictionless shopping experience consumers demand without sacrificing accuracy, performance or profitability.”
“As the manager responsible for LiDAR products in EMEA markets, I consider the R&D and commercial collaboration with Shekel Brainweigh to be the perfect partnership as we both bring our respective capabilities to develop a seamless consumer shopping experience. We are extremely pleased to collaborate with Shekel Brainweigh, which we believe is the best digital weighing technology developer globally."
“The collaboration builds on our expertise in optical motion sensors, together with Shekel’s advanced Product Aware Technology, and further strengthens our commitment to overcome the challenges, and address the significant opportunities, in global retail store automation.”
https://www.youtube.com/watch?v=P-uxk2Ycoqw
The Open Retail Initiative
https://www.lfedge.org/2020/02/13/n...ensor-fusion-for-intelligent-loss-prevention/
For the one-year anniversary of ORI, six initiative members Edgify, Flooid, Shekel and LF Edge members HP, IOTech and Intel inspired by the initiative, worked together on a demo for the Intel booth that showcased the value of Real Time Sensor Fusion for a loss prevention use case at self-checkout. The retail environment has become incredibly complex. The latest technologies enable data-driven experiences and unlock business value like never before, yet there is still a lack of interoperability making it difficult for retailers to deploy integrated solutions with speed and ease. The demo illustrates how integration roadblocks can be a thing of the past.
The demo pulls together real time data through the EdgeX middleware from different common systems including POS real-time transaction log, CV-based object detection, scale solution, and RFID, and data fusion—all in a single pane of glass.
Here are some PowerPoint slides of IBM, Intel & Hewlett-Packard talking about the joint solution
https://wiki.edgexfoundry.org/downl...amp;modificationDate=1579904283000&api=v2
The Fast Track Project
https://www.edgify.ai/retail/
Reduce time at till and selection at self-checkout by up to 98%. Computer vision-based product recognition, that continuously learns directly on the till, so the accuracy of the detection always increases.
Friction-less stores are great in theory but extremely complicated to scale in practice. Our edge training solution makes autonomous stores scalable, by having all the AI train directly on the camera. No infrastructure costs and no added complications.
Reduce incorrect selections by up to 90%. Either intentional or unintentional, use computer vision that is trained directly on the SCO itself to reduce loss by more than half!
No barcodes, no packaging, no worries. Simple USB cameras can detect the produce at close to 100% accuracy. Use as a decision support for cashiers, or to avoid consumers having to go through long and confusing menus.
https://www.edgify.ai/wp-content/uploads/2019/08/Retail_Intro.pdf
https://twitter.com/Edgify_AI/status/1277859718413930505
https://twitter.com/Edgify_AI/status/1230534216133332997
Shekel’s Visual Recognition Platform embedded with Edgify’s machine-learning training framework is the world’s first cloudless software that automatically recognises products, including fresh produce, at a retail self-checkout.
This ~45 million AUD Market Cap company allows retailers to potentially bypass expensive cloud services from Microsoft, Google and Amazon.
Sending data to the cloud is a very costly process with the Google Cloud Platform charging 1,000 stores more than US$7.2 million in cloud computing power per annum.
https://www.youtube.com/watch?v=FrpZ56IdFtg
https://www.youtube.com/watch?v=lpqwqQ1tJ4A
You can see the Shekel system 35 seconds in.
Patnership with Madix (2nd Largest Retail Shelves Manufacturer in NA)
https://www.bloomberg.com/press-rel...ade-product-aware-cabinets-to-retail-industry
NEW YORK -- January 13, 2020
Madix Inc., the second largest retail shelves manufacturer in North America, and Shekel Brainweigh Ltd. (ASX: SBW), the leader in advanced weighing technology, today announced the availability of ready-made Product Aware shelves and solutions for the retail industry.
“By seamlessly integrating Product Aware shelves into our hardware, our customers are armed with accessible data giving them reliable inventory visibility and assisting them in addressing over-stock and out-of-stock problems, as well as better control over shrinkage” said Steve Kramer, VP Sales, Madix.
“For the retail industry, this is a defined competitive edge that promotes the opportunity to increase profitability.”
Conclusion
So, remember - the core scales business is what drives the revenue we see today, but the innovation division is where the real potential resides. That will take a few more months/years to play out. I think most people are buying for the fully autonomous frictionless retail technology which comes with a huge addressable market. That’s still being undervalued in my humble opinion.
Considering there are quite a few ASX-listed tech companies with no revenue and over 100 million market cap (some even @ 1 billion market cap right now…
I don’t see why SBW couldn’t move past ~45m market cap in the near future.
Now if you read all this - links included- I commend you for your diligence. It should be obvious now that the Capsule (in partnership with Hitachi) is the “crown jewel” or “holy grail” of retail disruption technology plays (look at the success of Amazon GO for example).
So you are probably thinking: "This sounds great @verce but it’s all just aspirational and hypothetical. When will it be put into operation?" Well I’m glad you asked. The answer might surprise you. And it may be sooner than you think.
The SBW Half Year Report from 31 August 2020 had a little snippet that I think a lot of people missed. Specifically, the following text:
“Flagship micro-market project Capsule is in an advanced stage of pilot in Europe, and expected to be open to the public for trial in the second half of 2020.”
Now you are probably wondering: "That’s great but what if it’s just some obscure insignificant corner store somewhere?" Again, the answer may surprise you, and requires a little digging.
Enter Groupe Casino. A historic player in French retailing since 1898, the Casino Group is one of the world leaders in food retailing with more than 12,200 stores worldwide, located in France, Latin America and the Indian Ocean and a turnover of 37.8 billion euro.
In their Annual Report this year, they mentioned an exciting new disruptive project they were working on with a relatively obscure company.
https://www.groupe-casino.fwp-content/uploads/2020/06/RapportActivite_Casino_2019_EN.pdf
And we have some commentary from SBW featured on Page 42-43 of their Annual Report plugging "the first fully autonomous store in Europe". I'll leave it to readers to determine the significance of being mentioned in the Annual Report of a leading mass-market retail group with billions of Euro in revenue.
The same group who claim to be the source of many innovations such as the first distributor's brand in 1901, the first self-service store in 1948 or even the display of a sell-by date on consumer products in 1959. They are always pushing the boundaries of innovation, and it's an exciting partner to have.
It’s also worth keeping in mind that issuing shares are not the only mechanism by which to raise money. And that a placement at a premium to a sophisticated cornerstone investor can yield great results. Kind of like what happened with 3DP and IHR.
If I was them, I’d be asking Hitachi to chip in.
SBW also have the luxury of generating enough revenue (we are talking USD millions) in 2H20 from the core scales division, that a capital raising may not actually be necessary at this point in time. So they can wait for a better outcome.
Source: “Post 30 June 2020, the business has seen a resurgence of orders for Shekel’s products, resulting in July 2020 sales exceeding July 2019 sales by approximately 18%.”
The final thing I would like to add (if you have in fact read my other two posts which are worth reading) is coming to an appropriate valuation. This is the tricky part, especially with microcap stocks which are valued on their future potential.
We do know that there are medium to high barriers to entry, and that SBW have accumulated a competitive edge with their technology iterated over several decades, with certain patents in place.
We also know that the opportunity is global in scope with a huge total addressable market (TAM) - and that traditional retail is ripe for disruption.
Remember when there were more human checkout lanes at supermarkets than self-checkout? Now it's the other way around. We are even starting to see self-checkout in Bunnings. The trend for autonomous and friction-less shopping - what some term "Grab & Go" - was inevitable. And coronavirus has only accelerated this trend.
https://www.ibtimes.com/5-tech-tren...-end-year-result-coronavirus-pandemic-3011819
5 Tech Trends Expected To Shape Retail Through The End Of The Year As Result Of The Coronavirus Pandemic
“Retailers and brands will need to collaborate more than ever with technology startups to futureproof their businesses and be better equipped to meet fast-changing consumer demand and behavior,” Coresight said.
Coresight reported the pandemic has piqued consumer interest in cashierless models.
Technology firm Shekel Brainweigh said 87% of respondents to its global consumer survey indicated they would choose stores with self-checkout over those with only cashier lines.
So if you ask me, when you consider all the different technology projects SBW are working on - most of which we now know are "close to commercialisation*" - is 45m AUD market cap really fair value for something that has the potential to roll out globally? I personally think it is still undervalued, but the market will eventually decide one way or the other.
Even at 70 cents per share, the implied market cap with only 139 million shares on issue is about ~97 million AUD. Which is still less than 100m. And still quite low when you compare SBW's proven technology and revenue to a lot of unproven technology companies with no real customers whatsoever. And extremely low when you compare SBW's market cap to their collaborative partner Hitachi (ranked 38th in the 2012 Fortune Global 500).
Even at 32 cents as it currently stands, we are still below the IPO price when SBW first listed at 35 cents per share. How does that make any sense?
submitted by ricklepicklemydickle to ASX_Bets [link] [comments]

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Love? Give it six months

Love? Give it six months

Warning: this story will contain mentions of unhealthy relationships and adult themes. The main character also has some character traits that may differs from your own, please do keep that in mind.
Review and comments will be appreciated
(Customisation)
There once was a dashing bachelor
(That looked like )(uses the OH male feces)
Face 1
Face 2
Face 3
Face 4
(Hairstyles)
James Bond (black slick backed)
Don Diego Vega (dark brown wavy hair slicked back long neck)
Steve Rogers (Short blonde side swept hair)
Agent J (Short kinky curls)
Is this him?
Yes
No (go back to customisation)
What is his name?
(Default: George)
(Surname)
(Default: Bishop)
There he meets
A beautiful woman
A handsome man
A beautiful woman
Face 1 (Asian; has pale skin, dark almond eyes, straight black mid-back hair with a mid-part)
Face 2 (Hispanic: has tan skin, deep brown eye and over shoulder-length volumes wavy hair with side bangs.)
Face 3 (Afro-American: dark skin, expressive brown eyes with long blackish brown chest-length kinky curly hair.)
Face 4 (Caucassian: pinkish skin with freckles, clear blue round eyes, collarbone length layered dirty blonde hair)
A handsome man
Face 1 (Asian: pale skin, dark almond eyes, straight black hair put up in a pompadour style)
Face 2 (Hispanic: tan skin, with slicked back wavy hair that always looks like it is coming undone.)
Face 3 (Afro-American: dark skin, expressive brown eyes, with a crewcut with tight natural curls.)
Face 4 (Caucasian: pinkish skin with freckles, clear blue eyes, dirty blonde hair in a Taper haircut.)
As the two peoples eyes lock across the room. The sensation of a pull drives them to get closer to one another.
As the dashing bachelor offered his hand his partner gladly accepted it. Leading into a dance that lasted the rest of the night.
The whole world faded away to the sound of the Jazz band, their breathing and their dancing.
As their lips moved to meet...
???: “Oh come now Joanna, you know that is no way that would ever happen.”

(Record Scratch)
Joanna: “Oh for craps sake, George I was getting to the best part.”
George: “Forgive me for finding it uncomfortable that you have decide how my love life is going to go.”
Lance: “He does have a point there sis.”
Joanna: “Way to stand up for your sister Lance.”
Lance “Look I’m all for love conquers and all that jazz but it is kind of difficult to make a love life for someone else.”
George: “Thank you.”
Lance: “I mean he isn’t a completely lost cause. I’m sure some desperate soul will take him.”
Lance: “I mean he’s got dads looks, and he managed to get with mom when they were young.”
Lance: “That might make up for his zero tact.”
George: “Your faith in me is awe inspiring.”
Lance: “Oh cheer up. With your upcoming trip to Vegas, maybe you’ll have luck in love and not just on the poker table.”
Joanna: “Maybe you’ll meet someone special!”
You snort, finding the idea silly.
George: “I wouldn’t bet on it.”
Chapter 1: One night in Vegas
In an underground speakeasy decked out in old decor from the 20th centuries first half. You sit there nursing your drink. After a long day at the office you love nothing more than when you can enjoy your secret fancy. Dressed up in an old-fashioned pinstripe suit and a fedora. You feel like a king, this little piece of haven in Chicago that seemed to be frozen in time.
You feel your friend beside you stir, he himself having to relax from work as well as dreading an upcoming event.
After his fifth sight you opt to actually talk about it.
You take a swing of your drink and decide to talk about the elephant in the room.
Or more accurately you decide to talk about the issue in pre 1940’s slang
George: “Your bear cat of a sister still giving you a hard time?”
Jeremy: “Noneofya.”
He mumbled.
George: “Look Pally, I known you since we were scrubs and had squat. What's eating you?”
Jeremy: “That dame will chisel me out of every dime I own.”
George: “Stephie acting like a Big cheese cause she is getting hitched?”
Jeremy: “She wants everything spiffy and I’m quite sure her ankle biters will be paying the bills. My folks are on my case regarding my dame.”
You think for a moment. Jeremy and Katie had been together for four years. They got one another, they lived together.
George: “Stephie’s lucky her guy thinks she’s the Cat's meow.”
You said reflecting on everything you ever heard regarding Darren, he was a good guy. Definitely not the smartest but he loved Stephanie like she was the only woman alive. You just wondered why anyone would want to spend time with that woman.
Jeremy: “Alright, real talk.”
Jeremy said as he dropped ‘the act’, we were no longer hot shots in the prohibition era. We were now just George Bishop and Jeremy Jackson a financial advisor and a computer wizard.
George: “In all do honesty I do not see why you need to go there? Aren’t bachelorette parties strictly female?”
Jeremy: “They used to be, but I am quite sure I am not going with them to be pampered like the bridesmaids.”
George: “Then your function is?”
Jeremy: “If I were to guess, fall guy and pack mule.”
Jeremy: “I think she is also doing it to brag, that ‘she did it first.’ To rub it in Katie’s face.”
George: “You never really care what your sister does. Why now?”
Jeremy: “Because they are pressuring me and Katie. Not just my family but next to everyone we know. ‘When is the wedding? What is the venue? How many guests? Are you going to have it this year?’ Look I love my girl, but none of us is in rush to walk down the aisle.”

Yeah, you know, you were the first one Jeremy told about his plan to propose. You were happy for him but at the end of the day it was up to Katie and Jeremy. Not you or their families. However the rest of the world seemed to think differently.
Mom: “Oh sweetheart, happy valentine’s day! Are you spending it with someone special?”
George: “Mom, you know I am not looking for someone.”
Mom: “Oh, don’t worry, I’m sure you’ll find that certain someone sooner or later.”

Yeah, it isn’t enough your sister is married and your brother is utterly twitterpated with his boyfriend. You need to ensure your oldest is also with someone.

Boss: “Mr. Bishop, I must say. I am impressed with your work ethics, but we have decided to go with Mr. Robinson as the face of the company.”
Never minding the fact that you worked twice as hard as said college.
George: “I understand. May I ask what made you choose him?”
Boss: “We did research and found that your college would be favourable, due to circumstance.”

Translation: we wanted a man that was married and not the workaholic bachelor.


Stranger 1: “You see that guy over there?”
Stranger 2: “You mean the one with the RBF?”
Stranger 1: “Yeah, probably one of those loners, will never find anyone.”
Stranger 2: “I mean who goes to a restaurant like this alone?”

Honestly? You can’t have a meal alone?


George: “Yeah, I know that feeling.”
Jeremy: “Seriously.”
Both of you take a sigh.
Jeremy: “But in all honesty. Thank you for coming along, I really appreciate it. Would probably loose my mind if I went alone.”
George: “Of course.”
  1. It would be a shame to lose my partner in crime.
  2. My boss would be pissed if I didn’t.
  3. Who would turn down free drinks?
Jeremy: “Yeah sounds about right.” *Choice 1*
George: “Remember how we got back at Marcus Thatcher?” *Choice 1*
Jeremy: “Oh, I remember. Too bad he didn’t check the file we sent, it might have saved him some embarrassment.” *Choice 1*
George: “Big tough football star being fooled by ‘two scrawny’ freshmen.” *Choice 1*
Jeremy: “And we were hailed as heroes for a month.” *Choice 1*
Jeremy: “Wait, don’t tell me HR department has been on your case.” *Choice 2*
Geroge: “Yep, too much overtime.” *Choice 2*
Geroge: “Never mind I make sure that everything is quality controlled.” *Choice 2*
Jeremy: “Geesh. Well glad to know I could be of service.” *Choice 2*
Jeremy: “Ah there it is, I knew you had a hidden agenda. *Choice 3*
George: “Jeremy, Jeremy, Jeremy, when have I ever hid something from you?” *Choice 3*
Jeremy: “Alright fair, you are honest to the point of insult.” *Choice 3*
Geroge: “You asked for my opinion, besides those shoes where ugly as sin.” *Choice 3*
Both of you laugh, you had been in each other’s life since kindergarten. You where the odd ducks, most kids and adults always considered you to be cold or judging. Even if neither of you had that intention.
Jeremy raises his glass.
Jeremy: “To intellectual companions.”
George: “To intellectual friends.”
You said as you raised your own drink in a toast.


The weekend finally arrived for the trip. You arrived at O’Hare airport with a good three hours to spare. You crack open the book you brought with you.
It was a supernatural detective story you received as a gift on last birthday a few months back. While you applaud your sister for trying, it was still jarring to follow all the supernatural deus-ex-machinas that discarded real detective work.
So that is how a 31 year old was reading a supernatural book in broad daylight.
George: ‘ with gun drawn, Duskraven made her way down the basement, the surroundings smelled of blood and muck.’
Geroge: ‘Romano’s empire was now in full display in front of her. Fae, lined the walls, eyes hollow and only the movement of their chest indicating they were still alive.’
George: ‘Duskraven took out her polaroid camera, it was a risky but if this would ever have a chance to justice. Her leads and information would need to be solid if she wanted to take down the vampire cartel. She just hoped the light for the camera would be noticed.’
George: ‘With a blinding light the entire basement lit up temporarily blinding her, when she regained her sight again a new horror met her eyes. Multiple pairs of hungry red eyes.’
Jeremy: “George!”
You tear your eyes away from the book in your hand.
There is Jeremy and Katie, hand in hand. Seeing them together was always a happy occasion.
Katie and Jeremy met at your favourite speakeasy a few years back. You didn’t blame your friend for becoming interested in the ICU nurse. Curly red hair and big blue eyes. Even if the courtship had started out rocky due to both of them being so shy. They overcame that hurdle and found something they wanted.
Sometimes however you wished you didn’t feel like you were interrupting them.
George: “Good morning, is Stephanie and her friends also here?”
Katie: “No they had a sleep over at Daria’s house. So they will be carpooling.”
You look at your clock and it was about two hours before the plane would take off, your bags where checked in and you were ready to leave and get to the section where the gates would be. But there was still no sign of Stephanie.
As you though you heard a rumbling sound.
Both you and Katie looked at Jeremy as a sheepish grim grew on his face.
Katie: “Told you, a ham sandwich wouldn’t hold.”
Jeremy: “It will hold till lunch, which is a few hours away.”
George: “You sure that is a good idea?”
Jeremy: “Tell you what, I’ll go if you come with me and Katie.”
Katie: “So what do you say?”
McDermott's
· Sure, I could have a bite. (💎12)
· Perhaps we shouldn’t
Diamond Choice:
George: “Alright, let us have something to eat.”
Jeremy: “Good! Airplane food leaves much to be desired.”
Katie: “You always think with your stomach.”
Jeremy: “Yet you love me.”
Katie: “Yes, odd isn’t it?”
You make your way inside and stay in line.
You look at the menu and order
· Breakfast burrito
· Bacon and scrambled eggs
· Fruit and oatmeal
You order your food along with a big coffee. You all slide into the booth, Katie had her yogurt in hand both of you looked worryingly at Jeremy’s breakfast.
(Tilting tower of pancakes)
(Holy crap!)
You swore for a moment both you and Katie was reading each other’s mind.
‘He is going to puke.’
George: “Hey Jeremy, think you can get some napkins?”
Jeremy: “Sure.”
As he left you plied a few pancakes away, making sure that you saved the top one so he wouldn’t notice. Katie making sure the tower didn’t fall.
She gave a thumbs up, thanking you.
George: “So Katie, how have you been?”
Katie: “There is always a lot of things to do at the ICU, sometime I wonder where humanity is headed.”
George: “Really, that bad?”
Katie: “How would you explain having a locomotive lodge up your rectum?”
George: “How did that happened?”
Katie: “They claim they fell on it, if I had a dollar every time this happened I wouldn’t have any student debts.”
You shake your head, you have been thinking a bit about what Jeremy said at the Speakeasy. You had also noticed that something was up with Katie, she was on edge.
George: “Katie…”
1. “Did you want to go on this trip?”
2. “Has Mr and Mrs Jackson been pressuring you?”
3. “Do you want to get married?”
Katie: “In all honesty no, but Stephanie has made me a bridesmaid. I need to partake in these things. Even if I wish I didn’t.” *Choice 1\*
George: “Why?” *Choice 1\*
Katie: “I wish I could care as little about protocol as you do, but she is Jeremy’s sister, if I say no it might affect my relationship with Jeremy and his family.” *Choice 1\*
Katie: “Yes, I mean no, I mean… it’s complicated.” *Choice 2\*
George: “How come?” *Choice 2\*
Katie: “I’m 30 years old George, time is ticking. They want grandchildren to spoil.” *Choice 2\*
George: “And you have to be married to do that?” *Choice 2\*
Katie: “Of course I love Jeremy.” *Choice 3\*
George: “That wasn’t the question, do you want to get married?” *Choice 3\*
Katie: “It is just so big, all those expectations. I… it scares the crap out of me.” *Choice 3\*
George: “Listen, I will tell you something.”
You said using your stern voice.
George: “Jeremy loves you, he chose you. You chose him. That is the truth at the end of the day.”
Katie looked at you, a shy smile graced her lips. She mouthed a thank you.
Jeremy made his way back to you with a great pile of napkins. You all begin to take part of the meal. During the entire meal Katie and Jeremy’s shoulders touched and they looked as content as they could be.
(‘Loving it’ you had breakfast at McDermott)
None diamond choice:
George: “Let us just sit down and relax, we should be in Las Vegas at 1 am. Knowing Stephanie we will probably eat something there before heading to the hotel.”
Katie: “Maybe, I’ll get some water at least.”
Jeremy: “Good idea.”
(‘Not hungry’ you didn’t have a McDermott breakfast)
As all of you wait for the supposed ‘bride’ you hear commotion.
Sure enough you see a brunette with a close to permanent scowl on her face. Followed but two very flustered women.
“There you are! WHERE have you been?!”
Her tone is as pleasant as you remember, nails on a chalkboard.
Jeremy: “We have been here waiting for you.”
Stephanie: “You aren’t even going to help me with my bags. What type of brother are you?”
Jeremy: “Well we are here, we have about half an hour before the plane leaves. So let’s get to the gate.”
Stephanie just huffed. Storming away.
George: “Wow she is in a good mood.”
You state sarcastically.
Jeremy: “Yeah she gets like that some time.”
Jeremy: “Just try not to set her of, she can be a handful.”
Katie: “I mean how bad could it possibly be?”
You were never the very superstitious type, but you were quite sure that Katie just opened Pandora’s Box.


From the time the plane touched ground in Nevada everything that could set of Stephanie did.
Stephanie: “URRGH!!! where is that shuttle! He is LATE!!”
Jeremy: “They told us like five minutes ago there is traffic jam.”
Stephanie: “Then he should have planned it earlier!”
Stephanie: “I will not wait an hour! WE have a schedule to follow!”
George:’ This coming from the woman that almost missed the plane to her own bachelorette party.’
Daria: “They say it is only another 15 minutes.”


Stephanie: “I DON’T CAREEEEE!”
Stephanie: “What do you mean that our suits where not booked?”
Receptionist: “You never sent in the deposit for your stay.”
Stephanie: “THAT WAS GEMMA’S JOB!”
Gemma: “I told you, the suits needed to be paid for by the same person that booked them.”


Stephanie: “You are a bridesmaid, you are supposed to make things work!”
George: ‘Honetly…’
George: “Sigh…”
Stephanie: “THIS ISN’T WHAT I ORDERED!”
Waitress: “Yes it is, you wanted a calamari.”
The poor waitress looked exhausted and probably wanted to be anywhere but here, not that one could blame her.
Stephanie: “NO IT ISN’T! I wanted the pasta with bacon and cheese.”
Katie: “A cabonara?”
Jeremy: “Stephie we are at a seafood restaurant.”


George: ‘IS she ever satisfied?’
All of us where back at the hotel, Stephanie insisting that they ‘needed’ a new set of clothes for the casino and club they were planning on hitting. Jeremy looked ready to just give up.
George: “You know, you could simply say no to her.”
Jeremy threw an exhausted glair at me.
Jeremy: “If it was so simple neither me, you nor Katie would be here right now.”
George: “And you wouldn’t be here doing this Sisyphean task, which obviously brings you missery.”
Jeremy: “Yeah well, I still want my parents in my life, if I didn’t do this, they would never let me live it down.”
What to wear to the casino?
· Tuxedo 007 (💎 15)
· Basic black
Diamond option:
Jeremy: “You look like James Bond.”
George: “I’ll have a martini, shaken not stirred.”
You said and an amused smile spread across Jeremy’s face.
None diamond choice
“I Think I’ll stick with this.”
“Fair enough, I am too exhausted to care anyway.”



Jeremy said with a tired smile. You both left the room, making our way to one of the pulsing centres of the strip.
There in the golden casinos you thought finally your luck would finally turn for the better. That the glamorous atmosphere would rub off on the soon-to-be bride. Causing her to stop doing her impression of a screeching barn owl and let ALL of them enjoy Sin City.
Well it seemed to have worked, for now.
Both you and Jeremy where at the black jack tables, enjoying yourself. While the ladies were back at the slots machines.
Jeremy folded a while ago, it is just you and one more. You looked down at your cards a jack and an ace. You opponent opposite you had this confident smirk on his face. But you saw how the sweat was running down his face. He was bluffing.
George: “Hum…”
  1. Act as if you have a bad hand
  2. Act arrogant and self-assured
  3. Do not react at all and watch the man squirm
You decide to let your brows furrow in what would look like frustration. The man opposite you lets the edge of his mouth turn in a smirk. His confidence boosting with every minute. *Choice 1*
You decide to put on the theatrics, giving a smile like the cat that ate the canary you look at your opponent. That is growing more and more agitated by the minute. *Choice 2*
You keep your face natural, a lot of people often comment that you look angry whenever they see you. You could only assume it was true because your opponent was practically squirming in his seat. *Choice 3*
When he reviles his hand, you pause for a moment before reviling yours.
You won.
George: “I’ll be taking these.”
You said as you dragged them back chips and split them evenly between you and Jeremy. You had started with the same amount of tokens. Even if you did work with money daily, this was one of those occasions you allowed yourself to be a bit more relaxed regarding that subject.
Jeremy: “Nice one.”
George: “All in a day’s work.”
Jeremy: “So what next?”
Before you could answer you hear commotion from the opposite side of the casino. The screeching voice meant that Stephanie was somewhere in the middle of it. Both of you sigh, knowing that your happy hour was over.
Sure enough there at the era leading into one of the shows where Stephanie and her entourage, all of them except Stephanie wearing baby pink dresses and Stephanie herself wearing a sash reading ‘all hail the bride’ along with a tacky tiara probably worth a five dollar bill at most.
She was screaming at a bouncer, while all the others tried in vain to calm the soon-to-be bride.
Stephanie: “You are an idiot! What service is this!?”
When we had arrived there was already an audience forming. Yeah this was common whenever Stephanie was involved. ‘Drama Queen’ had been your nickname for her during high school for a reason.
Jeremy: “What happened?”
Bouncer: “Your friend here slapped one of your dancers, something about them stealing from them.”
Stephanie: “I am the BRIDE! I am not supposed to have to pay for anything during my bachelorette party.”
Jeremy: “Stephanie, what about we get some fresh air, okay?”
Jeremy said as he tried to deescalate the situation. He gently grabbed her arm, but Stephanie was having none of it.
It felt like it all happened in slow motion, Stephanie turned around and a closed fist and rage connected it with Jeremy’s face. Your friend flew back and hit his head on the floor pretty hard. Stephanie didn’t even care to check what state her brother was in. Katie flew to her fiancés side and the sight of your friend’s bleeding face was enough to make you see red.
George: “Alright enough.”
  1. Scold her
  2. Embarrass her
  3. Give her the evil eye
George: “Stephanie, you are way out of line.” *Choice 1*
Stephanie: “No I am not!” *Choice 1*
George: “You have taken no responsibility during this trip, you have been rude to every member of the party, you have caused a scene at every place we have been to. Do I need to keep going?” *Choice 1*
Your voice is like ice, you swear the temperature just dropped a few degrees. As you pointed out everything she has done during the less than 24 hours you been together. *Choice 1*
Stephanie looks angrily at her bridesmaids as is she is waiting for them to defend her. *Choice 1*
They do not, they know you are just stating the truth. *Choice 1*
George: “Your own brother did not want to be on this trip, he begged me to come along. Doesn’t that tell you just how vile you have been acting?” *Choice 1*
Stephanie: “You listen here…”*Choice 1*
George: “No you listen for once in your life!” *Choice 1*
You rarely let your emotions out but Stephanie was a special case. *Choice 1*
George: “If this is how you treat people, do not be surprised when Darren leaves you at the altar. He deserve better than this.” *Choice 1*
With that as a closing line you left, Jeremy might need to get to the hospital. He was worth more than Stephanie would ever be in your eyes. *Choice 1*
As you leave you are quite sure you hear someone applauding. *Choice 1*
With determined steps you made your way to one of the waitresses. *Choice 2*
George: “Excuse me.” *Choice 2*
You hand her a 50 dollar bill as you grab a big jug glass filled with beer and briskly walk back to Stephanie that is still screaming profanities. Because of her back being turned to you she didn’t see you. You saw how people began to take out their cameras and phones. No one made a move to stop you. *Choice 2*
With one quick movement you had poured it over her and a shriek of surprise entered your ears. *Choice 2*
Stephanie: “What the fuck is wrong with you!?” *Choice 2*
George: “Are you done with your little temper tantrum?” *Choice 2*
Stephanie: “What!? How dare you!” *Choice 2*
George: “You have been acting like a spoiled five year old since the moment we landed. I am surprised no one has done anything until now.” *Choice 2*
Stephanie: “You are so not coming to my wedding!” *Choice 2*
George: “It isn’t a loss, I was never here for you. Now excuse me I have more important things to deal with.” *Choice 2*
You left Stephanie to deal with the people that had gathered for the ‘show’ and she began to scream at them and calling them all sorts of names. But no one was intimidated, they found it hilarious. *Choice 2*
You grab hold of Stephanie, until she has no choice but to look at you. She is screeching, calling you every slur and bad name in the book. Your hands are firm on her upper arm, you just hold no squeezing, no pushing. You keep your eyes locked on her, you must have stood there quite a while until finally her defiant stare became weaker and weaker. *Choice 3*
You kept hold of her until she burst out into tears. At that point you let her go. Knowing you had knocked her down a peg. *Choice 3*

But Stephanie wasn’t your main concern, Jeremy was. You moved to stay with Katie and Jeremy, the crowd parted as the red sea as you walked by. All in stunned silence. *Choice 3*


George: “Are you sure you’ll be alright?”
Jeremy grimaced at the questing, blood still trickling down his face from where he had been punched. Luckily the nose would heal, the only question was what colour it would be in time for Stephanie’s wedding.
Jeremy: “I’ll be fine, Katie is here too. She knows what she is doing.”
Katie: “Having your fiancé being a nurse does have its perks huh?”
Jeremy: “Yeah one of many.”
The two of them smile at one another, before Jeremy turn back to you.
Jeremy: “Think you can manage your own?”
George: “I think I can stay out of trouble for one night.”
Jeremy: “Maybe, see you tomorrow George.”
Katie: “Have a nice night.”
With that the two of them made their way up to the hotel rooms.
You decided to check out the hotel bar. Despite being 10 o’clock it was surprisingly empty. Some people where there, some having already had a few to many.
But what caught your eye was a stranger sitting at the end of the bar.
There sitting in a knee-length ocean blue dress was a woman, leaning over resting her elbows at the counter. She had a faraway look in her face as she absentmindedly stirred her drink. *♀*
There sitting a young man, nursing his drink. His blue vest and slacks combo suited him well with the crisp white shirt. His attention seeming being elsewhere. *♂*
You sit down by the bar and is about to call on the bartender when I noticed a man, clearly intoxicated made a move on the man/woman at the end of the bar.
Drunk Idiot: “Hello there, did it hurt when you fell from heaven?”
The person in question just rolled hehis eyes. Clearly not in the mood to be the object of drunk admiration.
Drunk Idiot: “How about you and me go up to my hotel room and get to know each other a bit more.”
Haven seen the man/woman in question do every none-verbal que but slapping the idiot you decide enough was enough. He had disturbed you and the rest of the bar enough.
With the smoothest and coolest tone of voice you could muster you cleared your throat to get the drunk man’s attention. It wasn’t appreciated to say the least.
Drunk idiot: “What the hell do you want prick.”
The smell of alcohol radiating off him, one would think he had bathed in vodka. It was surprising no one had tossed him out from being a nuisance earlier.
George: “I do believe that you are bothering him/her. Please stop.”
George: “Look we are old friends, its noneofya business so bug off.”
George: “Oh really, then what is your friends name?”
Drunk Idiot: ”What?”
George: “What. Is. your. friend’s. name? If you are old friends you should surely know it.”
Drunk Idiot: “It’s ummm… Terry.”
???: “That is not even close.”
With both of you staring straight into him, mentally cornering him.
Drunk idiot: ”Screw this.”
The man declared in frustration and with that the idiot stormed off leaving both of you alone.
After making sure the guy was out of sight you turned back to the stranger.
He/She gave you a grateful smile.
???: “Thanks’ I really appreciate that?”
George: “It was nothing.”
You said making yourself ready to go back to your seat.
???: “Wait!”
The stranger called after you, out of sheer politeness you turned back around.
He/she Seemed a bit nervous, what now?
???: “Can I at least buy you a drink?”
You thought for a moment. You were on your own, Jeremy was probably nursing the bruise with some painkillers and you did not want to risk running into Stephanie or any of the bridesmaids. It also felt wrong to not take the opportunity to experience Vegas however.
So you accepted.
???: “Well What’s your poison?”
He/she asked in a joyous tone.
  1. Matrini
  2. Old Fashioned
  3. Red Wine
With a quick wave they called the bartender over.
???: “So what brings you to Vegas?”
George: “Bachelorette party.”
???: “Did it have anything to do with that brunette that slapped one of the dancers and had security physically lift her out?”
George: “Bingo.”
???: “No one got seriously hurt?”
George: “Thankfully no.”
With that the bartender served the drink and the stranger slipped a 50 dollar bill.
You lift the glass in a gesture for a thank you. And let the beverage slip down your throat. It was nice, it was a good year and the taste was strong but not overpowering.
You noticed that his/her eyes were on you, almost as if they were trying to decipher your character.
George: “What are you doing?”
???: “Trying to get a read on you, some say what you order is often an indication of who you are.”
George: “Really? Then what can you say about me?”
You asked, deciding to humour them.
???: “I can say that that you are a man that know what he wants and how you want them.” *Martini*
???: “You are an old soul, you probably know your liquor well. My guess you have a great library at home.” *Old fashioned*
???: “You are quite classy, and you can find a way to get drunk before noon.” *Red wine*
With that you give an amused chuckle.
George: “Well there is some truth to that statement.”
You take a look at the drink they self are nursing.
(Dark n Stormy)
(Humm...)
George: “If I were to do the same to you, I guess you have a sweet tooth and might have wanted to be a pirate at some point.”
At that comment the stranger began to laugh. It was the infectious kind of laugh that made someone warm form the bottom of their stomach.
???: “Alright you got me there.”
He/she then stuck out their hand.
(My name is..)
(Default name: Skyler)
George: “‘Skyler’ it is a pleasure to meet you.”
You said as you shook it.
You take in Skyler’s look. You had to admit that they were an attractive specimen of a man/woman.
George: “The name is George Bishop.”
Skyler: “George Bishop, how professional sounding.”
He/ she said as if they were tasting your name in their mouth.
George: “Well I do hope so, would be difficult to be an advisor if people believed I was a joker.”
Skyler: “Ah, so you are one of those people that look at you and stamp ‘rejected’ on every paper?”
George: “I believe that I am fair in my judgement.”
George: “How about yourself?”
At that their eyes fell.
Skyler: “Right now, I’m a 30 year old trying to figure out my next move.”
George: “How come?”
Skyler: “Lost my job due to relationship issues between my manager and her boyfriend. Apparently, me being friendly was mistaken for flirting.”
Skyler: “What, they want a grumpy Greeter at the door?”
George: “That is unprofessional.”
Skyler: “Yeah, well relationships are messy.”
George: “Agreed.”
Skyler: “I must say the way you handled that woman, it was surprising.”
Skyler said in a genuinely impressed voice.
George: “You were watching?”
Skyler: “Kind of hard not to, I’m surprised half the hotel didn’t hear her.”
George: “Someone had to show her she isn’t the Queen of Sheba.”
Skyler: “What are your thought on marriage?”
You shoot up a bit, a bit startled by the blunt question.
George: “My thoughts?”
Skyler: “You seem like a guy that know what he thinks. I want to pick that brain a bit.”
It had been a while since someone had so blatantly flirted with you. To be fair you were a bit surprised. Dating had often been a minefield for you.
George: “Marrige…”
  1. It’s an institution
  2. It’s a partnership
  3. It’s indescribable
George: “Historically it was a way to ensure land, money and heirlooms where added into a new household.” *Choice 1*
George: “It was also a safety for children back in the day, since basterds often faced quite a few challenges from being born out of wedlock.” *Choice 1*
George: “It is a symbol of trust, that you do have someone that you can count on.” *Choice 2*
George: “But at the end of the day, if you are unfair to that partner hey might not stay.” *Choice 2*
George: “To describe marriage is like trying to describe oceans and water. Even with similarities we can see, gathering it all in an explanation would probably not give a fair judgement.” *Choice 3*
Skyler: “To me it’s a promise. ‘To have and to hold’ it is silly in this day and age were people divorce left and right for trivial things.”
Skylers eyes became dark, falling into deep thoughts. You had never been the poetic kind, but there was a sweet sentiment in Skyler’s view on things. Your parents where still married over 30 years now. Your sister was due some time in December, your brother was off celebrating a two year dating anniversary and your paternal grandmother still loved her deceased husband dearly.
To you it just never happened, perhaps it wasn’t for you.
George: “That we can agree on, people are so afraid they will settle. At the first sign of trouble they leave.”
Skyler: “So that woman form before… how long do you think her marriage will last?”
George: “If she acts like she did tonight, I wonder if her husband will even stay for the ceremony.”
You looked at your new companion and in an unusual turn of events you called the bartender over.
George: “Can I buy you a drink?”


With that Skyler smiled, deciding to keep you company.
Sometime later you awake to the sound of your alarm clock.
You feel a splitting headache, you drag you hand over your face as you do you feel a cold metal band around your finger. Pulling back as your eyes focus you see that it is a plain sliver coloured band.
(is that?)
· Oh no…
Feeling more sober than ever before you realised just what a mess you got yourself into.
George: ‘I just got married in Vegas.’
Well, you’re screwed.
submitted by ItLivesLover to Choices [link] [comments]

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Filling the Acrylic 60 Deck Playing Card Display Case

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